All gaming news
Onimusha: Way Of The Sword Review featured image for Haven gaming news, sourced from Eurogamer

Onimusha: Way Of The Sword Review

In Eurogamer's review of Onimusha: Way of the Sword, Capcom's action title is praised for its deep, parry-focused combat and exceptional characterization of legendary swordsman Miyamoto Musashi. Despite some repetitive side content and pacing issues in its semi-open areas, the game's high-stakes boss fights, cinematic direction, and unique role-playing mechanics deliver a highly rewarding experience.

Capcom's Onimusha: Way of the Sword draws heavy inspiration from the life and philosophies of the legendary 16th-century Japanese swordsman Miyamoto Musashi. Rather than overcomplicating the experience, the developer channels Musashi's minimalist artistic sensibilities into a tightly constructed action game. The resulting combat system relies heavily on momentum, precise observation, and reacting to enemy movements rather than mindlessly button-mashing. To capture the authenticity of Musashi's famed two-sword technique, Capcom utilized real-life swordsmen for motion capture and refinement, creating a system where players must truly study their opponents.

The core of the game's combat revolves around the 'issen'—a powerful counterstrike triggered by timing a light or heavy attack precisely as an enemy strikes. This parry-like maneuver interrupts and damages foes, opening them up for devastating follow-up attacks. Because Musashi's standard attack strings feel somewhat underpowered and awkward on their own, players must rely on deflections, dodges, and counters to deal significant damage. This design choice forces a defensive, reactive playstyle where players dance around opponents to deplete their stamina, making battles feel like high-stakes psychological duels rather than simple wars of attrition.

This demanding combat philosophy makes Onimusha: Way of the Sword a highly effective role-playing experience, focusing on genuine player aptitude rather than flashy acrobatics. The game demands constant focus, as even basic fodder enemies feature highly detailed animations and telegraphed attacks that require split-second decision-making. While some players might find the color-coded visual cues for unblockable or dodge-only attacks reminiscent of simple pattern-matching games, the system successfully creates tense, fair, and challenging encounters that reward patience and sharp reflexes.

When players are not engaged in intense swordplay, they are left to explore the game's semi-open environments. Rather than opting for a fully open world or a strictly linear path, Way of the Sword features medium-sized areas representing a crumbling Kyoto. Here, players can tackle repetitive side missions to defend the human realm from an invading force of demons known as 'genma.' While these activities offer a rudimentary RPG skill tree, weapon upgrades, and character skins, the pacing occasionally suffers during these segments. The game is often at its best when guiding players through its tightly designed legacy dungeons rather than letting them wander through wider, less focused spaces.

To aid in navigation and keep the momentum going, players can use a dedicated button to peer into the demon realm, highlighting critical paths and objectives. This feature helps speed up the slower exploration segments, steering players back toward the game's narrative and cinematic highlights. The story is presented with superb camera work and pacing that heavily channels the cinematic style of director Akira Kurosawa. Additionally, the game features a surprising amount of intentional humor, brought to life through the expressive, captured likeness of the late actor Toshire Mifune, whose charismatic performance adds immense charm to Musashi's character.

Onimusha: Way of the Sword can be completed in roughly 20 hours if players rush through the main story, while fully exploring the side content pushes the playtime closer to 30 hours. Players can also easily replay completed boss fights from the game's central hub, allowing them to test new gear and discover alternative combat scenarios. Ultimately, Capcom's refusal to rely on standard Soulslike design tropes results in a distinct, highly rewarding action game. By demanding that players truly master Musashi's tactical philosophies, the title successfully merges narrative and gameplay to deliver an unparalleled feeling of legendary swordsmanship.

Source: Eurogamer — original reporting

Updated