Tech Experts Call Grand Theft Auto 6 The Most Visually Advanced Game To Date, Which Explains Why It’s Stuck At 30FPS
Following the first major gameplay reveal for Grand Theft Auto 6, technical experts at Digital Foundry have praised its visual presentation as a groundbreaking achievement in real-time rendering, while explaining why the highly anticipated title will likely remain locked at 30 frames per second on current-generation consoles.
The highly anticipated first major gameplay reveal for Grand Theft Auto 6 has provided the public with a detailed look at Rockstar Games' expansive open world. The footage showcases an immense level of detail that has caught the attention of industry technical analysts. According to experts at Digital Foundry, the upcoming title is shaping up to be one of the most visually impressive video games ever created.
Digital Foundry analysts Oliver Mackenzie and Richard Leadbetter highly praised the visual presentation of the gameplay. Mackenzie went as far as to describe the footage as the most impressive demonstration of real-time game rendering he has ever witnessed. The duo highlighted several specific elements of the presentation, including the highly detailed character rendering. They noted that the advanced hair physics and skin textures were remarkably high in quality, not just for the main protagonists but also across the various non-playable characters populating the world.
The game's implementation of ray tracing also received significant praise from the analysts. They observed that Rockstar has carefully applied ray-traced effects in specific areas where they deliver the most substantial visual impact. Rather than relying solely on resource-heavy modern techniques, the developers appear to be utilizing older, more conventional rendering methods in certain places. This strategic combination suggests a deliberate effort to strike an optimal balance between high-end visual fidelity and stable performance.
Performance considerations are a major point of discussion, especially when comparing the upcoming title to Rockstar's past releases. When Grand Theft Auto 5 originally launched on the Xbox 360 and PlayStation 3, it suffered from notable performance struggles. Historically, the developer has prioritized maximizing image quality over achieving the smoothest possible frame rates. However, Digital Foundry's analysis indicates a shift in approach for the upcoming entry, with a strong focus on maintaining a stable experience.
During their technical breakdown of the gameplay preview, the analysts examined all 48,242 frames of the footage. They determined that while the game targets a rendering rate of 30 frames per second, it appears to hit this target with remarkable consistency. The team reported finding almost no frame rate drops throughout the entirety of the showcased footage, indicating a highly stable 30fps baseline.
Digital Foundry's calculations suggest that the gameplay preview was rendered at a native resolution of 1440p and subsequently upscaled to 4K. Notably, this process did not appear to utilize modern reconstruction or upscaling techniques, resulting in a slightly soft overall image. The analysts expressed hope that this aspect of the image quality can be refined and improved before the game's official launch.
Furthermore, the technical experts reaffirmed their previous predictions regarding the game's performance limits on current-generation hardware. They do not expect Rockstar to offer a 60fps performance mode for Grand Theft Auto 6 on the PlayStation 5 or Xbox Series X. Even with major compromises to the game's outstanding visual presentation, achieving such a frame rate on the current console generation remains highly unlikely.
While the more powerful PlayStation 5 Pro might be capable of delivering enhanced ray-traced effects or higher resolution targets, the console's central processing unit remains a major bottleneck. The sheer scale of the game's world simulation makes halving the rendering time to achieve 60fps nearly impossible without a significantly faster processor. Consequently, players hoping to experience the game at higher frame rates will likely have to wait for a future PC release.
Source: GameSpot — original reporting
Updated