Gen-AI Controversy Aside, Crazy Taxi: World Tour Feels Like Classic Arcade Sega - And It's An Absolute Blast
A hands-on preview of Sega's upcoming Crazy Taxi: World Tour at Gamescom reveals a revival that successfully captures the late-90s arcade spirit of the original Dreamcast classic. Despite recent controversies surrounding the game's use of generative AI, the title delivers a nostalgic and exhilarating experience, introducing smart gameplay expansions and a chaotic new Germany map.
The upcoming Crazy Taxi: World Tour brings back the iconic, high-energy atmosphere of Sega's 1999 arcade classic. A recent half-hour hands-on demo at Gamescom demonstrated that the franchise's signature skate-punk aesthetic and fast-paced driving thrill remain intact. Players will welcome the return of the series' poster boy, Axel, who retains his Hawaiian shirt and green hair, alongside a soundtrack featuring familiar tunes from Bad Religion and The Offspring, instantly reviving the nostalgic vibes of the Dreamcast era.
At the center of the action is Axel's highly agile, Cadillac-inspired yellow cab. The vehicle is equipped with classic maneuvers, including the speed-boosting Crazy Dash, the sudden Crazy Stop, and the essential Crazy Drift. Executed with a simple shoulder-button press, the drift mechanic allows players to slide wildly around corners, maintaining a carefree and unserious driving style as they race against the clock to transport passengers to their destinations.
The Gamescom preview focused exclusively on the single-player Crazy Rush mode, which mirrors the sandbox taxiing of the original game, though Sega has confirmed that multiplayer features and a closed beta are planned for the future. The core gameplay loop still revolves around picking up and dropping off passengers under tight time constraints, with trick combos acting as multipliers to boost the final fare. However, World Tour expands on this foundation by introducing a newly revealed Germany map that showcases a smart evolution of the classic formula.
The Germany level begins with a high-speed exit from an airport underpass, immediately thrusting players into a drift down a runway where they must slalom between the wheels of a moving jumbo jet. The map quickly transitions into a chaotic maze of airport terminals, control towers, and baggage carts. As players navigate this bustling environment, they must dodge obstacles, smash through scattered luggage, and search for waiting passengers, all while trying to establish a steady driving rhythm.
Once passengers are secured, the route expands into a stylized German tourist town filled with clock towers, pastel-colored houses, and cobbled streets. These tight roads open up into busy plazas where market stalls and restaurant tables can be sent flying by the taxi's bumper. The map also features a pumpkin festival on the outskirts, winding mountain roads, a secluded lodge, and a hilltop castle. This environment feels lively and interactive, packed with destructible clutter like road signs and rubbish bins that react dynamically to the player's chaotic driving.
To keep the gameplay fresh without disrupting the arcade loop, Sega has integrated mini-games directly into the map. Players can trigger quick driving challenges, such as checkpoint time attacks, simply by passing through gates. Additionally, the game introduces Odd Jobs, which are humorous, challenge-based passenger missions. One such mission involves transporting a passenger in a squirrel suit who must be launched as far as possible using a Crazy Stop, while another requires helping a city worker vacuum up trash by smashing into bins before a timer expires.
The demo concluded with a dramatic mission involving a passenger named Pierre, who needs to reach the airport urgently. This standard fare quickly escalates into a high-speed chase across the countryside, forcing the player to dodge nitro bombs, utilize nitro boosts, and cut across open fields to escape pursuers. The sequence ends back on the runway, where the player must chase down a departing airplane so Pierre can make his escape, perfectly capturing the silly and exhilarating tone that defines the franchise.
Source: Eurogamer — original reporting
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