Iconic Banjo-Kazooie Composer Is More Hopeful About A Sequel These Days, But Knows "Like Three Companies" Have Already Been Turned Down
Grant Kirkhope, the legendary composer behind Banjo-Kazooie, has expressed a slightly more optimistic outlook regarding a potential new entry in the classic platforming franchise. While he notes that Rare has historically rejected outside pitches, recent leadership changes at the studio and Microsoft could pave the way for a future collaboration, though several developers have already been turned down.
The beloved platforming duo of Banjo the bear and Kazooie the bird has been absent from the spotlight for a significant period. It has been nearly thirty years since their original adventure debuted on the Nintendo 64, and almost two decades since the release of the polarizing Xbox 360 title Banjo-Kazooie: Nuts & Bolts. Despite this long hiatus, fans and creators alike continue to hold onto hope that a proper third installment in the mainline series could eventually materialize.
In a recent interview with FRVR, Grant Kirkhope, the iconic composer responsible for the franchise's memorable soundtracks as well as the famous Donkey Kong Rap, shared his updated perspective on the likelihood of a sequel. Kirkhope admitted that his outlook was previously much more pessimistic, stating that he once believed there was absolutely no chance of another Banjo-Kazooie game ever being developed. However, his stance has recently shifted to believing there is at least a slight possibility.
This newfound optimism is largely tied to recent organizational shifts within the studio that created the franchise. Kirkhope pointed out that Rare has historically maintained a reputation for rejecting external proposals, regardless of the medium. According to the composer, the studio has routinely turned down a wide variety of pitches over the years, ranging from animated cartoon concepts to diverse gameplay ideas presented by outside parties.
The potential for a shift in this conservative approach comes after a major leadership transition. Craig Duncan, the former head of Rare, recently stepped down from his position to transition into a broader role at Xbox Game Studios. Kirkhope believes this executive change could signal a new era for the developer, suggesting that the current leadership team might be more receptive to collaborative discussions and external partnerships than their predecessors.
Despite this potential openness, securing the rights to develop a new Banjo-Kazooie game remains an uphill battle for external studios. Kirkhope revealed that he is personally aware of at least three different game development companies that have formally pitched new Banjo-Kazooie projects to either Microsoft or Rare. To his knowledge, none of these proposals were successful in securing approval, highlighting the strict standards or protective nature surrounding the intellectual property.
The necessity of outsourcing a potential sequel stems from Rare's current internal commitments. Kirkhope noted that the studio is simply too occupied with its own ongoing projects to develop a new Banjo platformer in-house. Consequently, any revival would almost certainly rely on Microsoft partnering with an external team, a strategy that might align with the publisher's current focus on leveraging established and recognizable intellectual properties.
If a third mainline game, often referred to by fans as Banjo-Threeie, were to finally receive the green light, Kirkhope expressed enthusiastic interest in returning to compose the music. The composer eagerly stated his desire to sign up for the project immediately. While no official plans have been announced, interest in the franchise remains high among industry veterans, with developers like Toys for Bob previously hinting at their own desire to work on the classic series.
Source: Eurogamer — original reporting
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