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‘There Should Be A Game Award For Hot Dads’ — Castlevania: Belmont’s Curse Devs Are Fully Aware And Loving The ‘Horny’ Fanart For Their Game featured image for Haven gaming news, sourced from IGN

‘There Should Be A Game Award For Hot Dads’ — Castlevania: Belmont’s Curse Devs Are Fully Aware And Loving The ‘Horny’ Fanart For Their Game

The creators of Castlevania: Belmont's Curse have embraced the enthusiastic online reception to their character designs. Lead designer Bérenger Dupré and marketing director Sandro Bordier acknowledged that the cast was deliberately styled to be attractive, expressing delight at the passionate fanart and public reaction following the game's launch.

The development team behind Castlevania: Belmont's Curse has publicly embraced the passionate online response to the title's cast, confirming that the attractive character designs were a deliberate creative decision. Following the game's official release on October 15, fans quickly began circulating detailed fanart and expressive reactions online, focusing heavily on protagonist Trevor Belmont along with various monstrous opponents encountered throughout the adventure.

In a recent interview with Fall Damage, lead designer Bérenger Dupré and marketing director Sandro Bordier addressed the surge of suggestive community art and enthusiastic social media commentary. Both developers indicated they have actively tracked the online response, noting that the volume of passionate fan creations began emerging almost immediately after launch.

Dupré expressed surprise at the extreme popularity of Trevor Belmont's updated look, remarking that the team did not originally anticipate just how warmly received his specific design would be. Bordier playfully suggested releasing a specialized edition tailored to the enthusiastic fans, prompting Dupré to joke that major industry events ought to create dedicated award categories recognizing attractive father figures in video games.

The creators explained that updating established figures from the long-running franchise presented a high-pressure challenge. Dupré noted that introducing fresh storylines for beloved classic characters always generates internal stress for the development team. Consequently, seeing the passionate and emotional feedback from players provided significant reassurance regarding the artistic direction chosen for this entry.

Bordier affirmed that crafting appealing aesthetics was an intentional strategy rather than an accidental outcome. He stated that the studio actively aimed to establish a distinct aesthetic vibe and takes pride in the final visual style. The team intentionally invested substantial effort into creating visual appearances and selecting voice talent that would excite and satisfy the core fanbase.

The newly launched title sets its action across the streets of Paris and has earned favorable critical standing alongside its viral community engagement. Reviews have highlighted the project's ability to transition the legacy Konami franchise into a contemporary format by prioritizing fluid, high-speed combat mechanics. Beyond its aesthetic appeal, the game incorporates numerous secret codes, Easter eggs, and early-game hidden weapons that pay homage to traditional fighting game icons.

Source: IGN — original reporting

Updated