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The Grand Theft Auto Run Button Has Changed After 25 Years - GTA 6 No Longer Requires You To Tap A Face Button To Peg It featured image for Haven gaming news, sourced from Eurogamer

The Grand Theft Auto Run Button Has Changed After 25 Years - GTA 6 No Longer Requires You To Tap A Face Button To Peg It

Rockstar Games is modernizing its control scheme for Grand Theft Auto VI by replacing the franchise's traditional face-button tapping sprint mechanic with a standard left-stick click. This adjustment, revealed by a content creator who attended a recent preview event, aligns the upcoming sequel with contemporary industry standards for third-person action games and shooters.

For nearly a quarter of a century, the Grand Theft Auto franchise has maintained a highly distinct control scheme that required players to repeatedly tap a face button—specifically the 'A' button on Xbox controllers or the 'X' button on PlayStation hardware—to make their characters sprint. While Rockstar Games has occasionally provided alternative layout options in its various titles, this tapping method has remained the default configuration. This long-standing mechanical tradition is finally set to change with the upcoming release of Grand Theft Auto VI, which adopts a control scheme more in line with modern industry standards.

The revelation regarding the updated control layout emerged following a private preview event where Rockstar Games showcased Grand Theft Auto VI to a select group of media representatives and online content creators. While initial reports from the event focused heavily on major elements such as the game's driving physics, character dynamics, and environmental design, finer gameplay details have since begun to surface. Among those invited to the preview was Italian YouTuber MikeShowSha, who subsequently addressed the game's mechanics in a question-and-answer video.

During the video, which was conducted in Italian, the content creator was asked about the specific button mapping used for sprinting in the new title. Community members on Reddit and various social media platforms quickly translated and shared the details, confirming that Grand Theft Auto VI has mapped the default sprint command to the controller's left analog stick, commonly referred to as L3. Clicking this stick inward will now initiate a run, replacing the classic face-button tapping requirement.

This shift brings the highly anticipated sequel into alignment with the vast majority of modern first-person and third-person shooters, which have utilized the left-stick click as the standard sprint input for more than a decade. In typical modern control schemes, pressing the stick once triggers a sprint, and the character continues to run until the player releases the forward direction or pulls back on the stick. This is a stark contrast to the legacy Grand Theft Auto system, which demanded continuous physical effort from the player to maintain maximum speed.

The requirement to repeatedly press a face button to run has long been one of the most recognizable, yet increasingly archaic, aspects of Rockstar's gameplay design. Very few contemporary third-person action games utilize a similar system. Even in titles where face buttons are used for running, such as those developed by FromSoftware, players are typically required to simply hold the button down rather than tap it continuously. In the modern gaming landscape, rapid button tapping is largely restricted to quick-time events, and even those are increasingly being replaced by accessibility options that allow for simple button holds.

In addition to the control updates, details regarding the technical performance of Grand Theft Auto VI have also emerged from the recent previews. Footage showcased by Netflix revealed highly detailed environments and advanced visual fidelity, but confirmed the game was running at a target of 30 frames per second. Following the media showcase, reports confirmed that the console versions of the game are locked to this frame rate, with developer Rockstar Games reportedly undecided on whether a smoother 60 frames per second performance mode will be implemented. If such a mode is developed, it is expected to arrive post-launch.

Grand Theft Auto VI is currently scheduled for a global release on November 19th. The title will be available on current-generation consoles, specifically the PlayStation 5 and the Xbox Series X and Series S. The transition to a more standardized control scheme represents a significant quality-of-life update for players who have spent decades adapting to the developer's historically unique input configurations.

Source: Eurogamer — original reporting

Updated