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13,104 articles · 306 Haven reports

Ninja Gaiden Legitimized The American Xbox Console For Japanese Developers featured image for Haven gaming news, sourced from IGN

Ninja Gaiden Legitimized The American Xbox Console For Japanese Developers

In a retrospective on the history of Microsoft's Xbox, IGN's Ryan McCaffrey highlights how Team Ninja's 2004 masterpiece Ninja Gaiden, directed by the late Tomonobu Itagaki, proved the technical capabilities of the American console to Japanese game creators. Despite the system's early struggles with its physical design and skepticism from the industry, Itagaki's dedication helped establish its legitimacy.

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GTA 6 Cut This Feature Because It Was Too Real, But One Lifelike Detail Is Staying featured image for Haven gaming news, sourced from GameSpot

GTA 6 Cut This Feature Because It Was Too Real, But One Lifelike Detail Is Staying

Rockstar Games has confirmed more details about GTA 6 , including how the developer cut a feature because it was deemed too realistic. Another feature that borrows from real life is staying, however. Rockstar's Rob Nelson told Famitsu , as translated by GamesRadar , that Jason and Lucia were initially able to buy groceries and restock their fridge. However, Nelson said Rockstar decided to cut this feature because it didn't align with the studio's ideas for balancing "realism and ease of play." "At one point during...

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Afterworld: The First Hands-On Preview: A (Probably Too Early) Taste Of Paradox’s Next Big Thing featured image for Haven gaming news, sourced from IGN

Afterworld: The First Hands-On Preview: A (Probably Too Early) Taste Of Paradox’s Next Big Thing

Typical for a Paradox game, Afterworld contains systems upon systems upon systems. It would be impossible to cover them all in the scope of this preview, from sending ranger teams into devastated cities to recover old-world tech, to equipping armies with bikes and dune buggies to bring road war to the wasteland while having to maintain supply lines for fuel and ammo. It's a lot to come to grips with and, like I said, in need of a lot of polish and balancing.

Read at IGN
The Witcher 4 Probably Won’t Be On A Disc, But Dev Teases Physical “Feelies” Of Some Type featured image for Haven gaming news, sourced from GameSpot

The Witcher 4 Probably Won’t Be On A Disc, But Dev Teases Physical “Feelies” Of Some Type

CD Projekt Red recently confirmed that the long-awaited RPG The Witcher 4 is targeting a release in 2028 , and that timing has led many to wonder if the Polish developer will offer the game on a disc. After all, Sony is ending support for physical PlayStation discs in 2028 and Microsoft is expected to ditch discs, too. CD Projekt joint CEO Michał Nowakowski told The Game Business that the studio has "no influence" on what companies like Sony and Microsoft choose to do with regards to supporting discs. "The discs...

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This New Not-Roguelike Wants To Make Its Difficulty More Welcoming featured image for Haven gaming news, sourced from GameSpot

This New Not-Roguelike Wants To Make Its Difficulty More Welcoming

Murals might look like a stylish take on the Hades roguelike formula at first glance, but Disney Illusion Island developer Dlala Studios isn't aiming to copy Supermassive's homework, nor make a roguelike. Instead, the studio is looking to put its own spin on the genre , as it fuses dark fairy tales and hews closer to the action-first approach of modern-day Doom and Diablo. One other big difference in Murals is that it'll offer a customizable approach to difficulty, as Dlala Studios says it wants to prioritize...

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